Encyclopedia > G > 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175

Gambier Islands The Gambier Islands (French: ĂŽles Gambier or Archipel des Gambier) are a small group of islands in French Polynesia, located at the southeast terminus of the Tuamotu archipelago. They are generally considered a separate island group from Tuamotu both because their culture and language (Mangarevan) are much more closely related to those of the Marquesas Islands, and because, while the Tuamotus are comprised of several chains of coral atolls, the Gambiers, especially the primary island, Mangareva, are of volcanic origin.
Gambino crime family The Gambino Crime Family is one of the "Five Families" that controls organized crime activities based in New York City, United States, within the nationwide criminal phenomenon known as the Mafia (or La Cosa Nostra). Based in New York City, the group's operations extend to much of the eastern seaboard and all across the nation to California.
Gambit (comics) Gambit (Remy LeBeau) is a fictional character, a Marvel Comics superhero who is a member of the X-Men. Created by writer Chris Claremont and artist Jim Lee, he first appeared in Uncanny X-Men #266 (August 1990).
Gambit (film) Gambit is a 1966 film starring Michael Caine and Shirley MacLaine as two criminals involved in an elaborate plot to steal a priceless antiquity from millionaire Mr Shabandar, played by Herbert Lom. The film was directed by Ronald Neame from a screenplay by Jack Davies and Alvin Sargeant.
Gambit (game show) Gambit was a game show, created by Wayne Cruseturner, produced by Heatter-Quigley Productions, and aired on CBS from September 4, 1972 to December 10, 1976. A slightly retooled version, Las Vegas Gambit, aired on NBC from October 27, 1980 to November 27, 1981, originating from the Tropicana Hotel and Casino in Las Vegas.
Gamble and Huff Kenneth Gamble (born on August 11, 1943 in Philadelphia, Pennsylvania) and Leon Huff (born in 1942 in Camden, New Jersey) are an American songwriting and record production team. Both of African-American origin, Gamble and Huff have, both separately and together, written and produced over 170 gold and platinum records and were pioneers of Philadelphia soul and the in-house creative team for the Philadelphia International record label.
Gamble House The Gamble House (constructed 1908 - 1909) is a National Historic Landmark and tourist attraction in Pasadena, California designed by the architect brothers Greene and Greene, Charles Sumner Greene and Henry Mather Greene, as a winter home for David B. Gamble of the Procter & Gamble company.
Gamble Plantation Historic State Park Gamble Plantation Historic State Park is a Florida State Park located in Ellenton, Florida on US 301. It consists of an antebellum mansion that was the home of Major Robert Gamble and 16 acres of the surrounding sugar plantation.
Gamble Rogers Memorial Foundation The Gamble Rogers Memorial Foundation is an organization which is dedicated to keeping alive both the memory of Gamble Rogers and the appreciation of his music and stories.The Gamble Rogers Memorial Foundation Accessed Jan 18, 2007
Gamble Rogers Memorial State Recreation Area at Flagler Beach Gamble Rogers Memorial State Recreation Area is a 144 acre Florida State Park located at Flagler Beach, between the Atlantic Ocean and the Intra-Coastal Waterway on SR A1A. It is about 18 miles north of Daytona Beach and about 30 miles south of St.
Gambler's conceit Defined by economist David Ewing, the gambler's conceit is the mistaken belief that one will be able to stop performing a winning action while one continues to win. This belief frequently arises during games of chance, such as casino games, or stock market trading.
Gambler's fallacy The gambler's fallacy is a logical fallacy involving the mistaken belief that past events will affect future events when dealing with random activities, such as many gambling games. It can encompass any of the following misconceptions:
Gambler's ruin The basic meaning of gambler's ruin is a gambler's loss of the last of his bank of gambling money and consequent inability to continue gambling. "Gambler's ruin" is also sometimes used to refer to a final large losing bet placed in the hopes of winning back all the gambler has lost during a gambling session.
Gambling Gambling has had many different meanings depending on the cultural and historical context in which it is used. Currently, in Western societies, it has an economic definition, referring to "wagering money or something of material value on an event with an uncertain outcome with the primary intent of winning additional money and/or material goods".
Gambling 102: The Best Strategies for All Casino Games Gambling 102: The Best Strategies for All Casino Games (2005) (ISBN 0-929712-07-2 ) is a strategy guide for casino games written by Michael Shackleford. The book is not an introduction to these games, and the author assumes that the reader already knows how to play but wants to learn the appropriate strategies to improve the chances of winning.
Gambling advertising Gambling advertising is the promotion of gambling by casinos, lotteries, bookmakers or other organisations that provide the opportunity to make bets. It is usually conducted through a variety of media or through sponsorship deals, particularly with sporting events or people.
Gambling Act 2005 The Gambling Act 2005 is a United Kingdom Act of Parliament, mainly applying to England, Wales and Scotland designed to control all forms of gambling. It will transfer authority for licensing gambling from the Magistrates' Courts to local authorities (specifically unitary authorities, and the councils of metropolitan borough, non-metropolitan district and London boroughs), or to Scottish licensing boards.
Gambling in Macau Gambling in Macau has been legal since the 1850's when the Portuguese government legalized the activity in the colony. Since then Macau has become known worldwide as the "Monte Carlo of the Orient", and gambling has become a significant part of the city's economy.
Gambling in the United Kingdom Gambling in the United Kingdom is regulated by the Gambling Commission on behalf of the government's Department for Culture, Media and Sport (DCMS) under the Gambling Act 2005. This Act of Parliament significantly updated the UK's gambling laws, including the introduction of a new structure of protections for children and vulnerable adults, as well as bringing the burgeoning Internet gambling sector within British regulation for the first time.
Gambling ship A gambling ship was a barge or other large vessel used to house a casino and often other venues of entertainment. Under the old "three-mile rule" of territorial waters they were anchored usually just over three nautical miles off the United States coastline to avoid governmental interference.
Gambu Ganuurru Gambu Ganuurru, or Cumbo Gunnerah in an older spelling, also known as the Red Chief, or Red Kangaroo was a Kamilaroi [Gamilaraay] man who lived in the area that is now the town of Gunnedah in north-west New South Wales in the 18th Century.
Gamburtsev Mountain Range The Gamburtsev Mountain Range (also known as the Gamburtsev Subglacial Mountains) is a subglacial mountain range located in Eastern Antarctica, near Dome A. The range is named after Soviet geophysicist Grigoriy A.
Gambus Gambus (Arabian Oud) is a stringed instrument like a guitar with a body shaped like a pear sliced in half. It has 12 nylon strings and are plucked, much like a guitar to generate sound, with a plastic plectrum.
Game A game is a structured or semi-structured [usually undertaken for enjoyment] and sometimes also used as [[educational tools. (The term "game" is also used to describe simulation of various activities e.
Game & Watch The Game & Watch series was a line of approximately 59 handheld electronic games made by Nintendo and created by Gunpei Yokoi from 1980 to 1991. They each featured a single game that could be played on an LCD screen, in addition to a clock and an alarm.
Game (dog) Game or Gameness is a quality of fighting dogs that are selectively bred and conditioned from a very early age to develop traits of eagerness despite substantive injury. Dogs displaying this trait can also be described as ready and willing, full of fight, spirited, or plucky.
Game (simulation) The term game is used to refer to simulation or reenactment various activities or "real life" for various purposes: training, analysis, or prediction.Well-known examples are war games and roleplaying.
Game 6 Game 6 can refer to one of many particularly famous (rather, one famous and one infamous) World Series games in Major League Baseball history. Game 6 is the second to last of a best-of-seven series and is usually highly dramatic, as one of the two teams enters the game on the verge of elimination.
Game 6 (film) Game 6 is a film first presented at the Sundance Film Festival in 2005 and released in the United States in 2006. The film depicts the events of October 25, 1986 in the life of Nicky Rogan (Michael Keaton), specifically the opening of his latest play juxtaposed with Game 6 of the 1986 World Series, with a screenplay by Don DeLillo.
Game addiction Video Game addiction is a proposed form of psychological addiction composed of a compulsive use of computer and video games, most notably MMORPGs, and is related to Internet addiction disorder. Though there is still great debate as to whether one can become addicted to a video game, there are people who report that their friends and loved ones have been "sucked into" a game, suddenly becoming self-isolating, preferring to play the game instead of actual personal contact, and focusing almost entirely on the game instead of real life events.
Game artificial intelligence Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). The techniques used typically draw upon existing methods from the academic field of artificial intelligence (AI).
Game balance Game balance is a concept in game design describing fairness or balance of power in a game between multiple players or strategic options. A game would be called unbalanced if one or more players have an unfair advantage over the others.
Game Based Learning Game Based Learning, or Games-Based Learning, (GBL) is a branch of Serious Games that deals with applications that have defined learning outcomes. Generally they are designed in order to balance the subject matter with the gameplay and the ability of the player to retain and apply said subject matter to the real world.
Game Blender Game Blender is a sub-application of Blender, the popular open source 3D application, used to make games using Blender. It is an outgrowth of the application that blender once was, which was a 3D application to make games for the Sony PlayStation.
Game Boy Advance flash cartridge A Game Boy Advance flash cartridge is one of several cartridges containing flash memory have been developed for use in the Nintendo Game Boy Advance. These cartridges enable homebrew applications and games to be used on a GBA.
Game Boy Advance network boot Netbooting (also known as multibooting) is a feature of the Game Boy Advance that allows it to receive up to 256 KB of code via the GBA Link Cable, even when no cartridge is present. Received code is stored in the RAM of the GBA, as opposed to games (which are stored in a ROM on the cartridge).
Game Boy Camera Game Boy Camera (Pocket Camera in Japan) is a Nintendo accessory for the handheld Game Boy gaming console which was released in 1998. The camera could take basic black & white, often grainy, digital images using the 4-color palette of the Game Boy system.
Game Boy Player The Game Boy Player is a device made by Nintendo for the Nintendo GameCube which enables Game Boy (although Super Game Boy enhancements are ignored), Game Boy Color, or Game Boy Advance cartridges to be played on a television. It connects via the High Speed (Parallel) port at the bottom of the GameCube and requires use of a boot disc to access the hardware.
Game Boy Printer The Game Boy Printer (named by Pocket Printer in Japan) Nintendo is a thermal printer designed for the Game Boy and Game Boy Color systems and was released in 1998. It prints images from compatible games (listed below) on small rolls of pale blue or reddish 1" x .
Game Boy Sound System The Game Boy Sound System (or GBS) for the Game Boy is akin to the sound system of the Nintendo Entertainment System (NES), the difference being that GBS has a higher pitch than NES sound format. The GBS has two pulse waves, a voluntary channel (like a triangle/DPCM combo) and a noise channel; however, the triangle/DPCM channels are not separated as in the NES.
Game Boy Wars During the 1990s, Nintendo released a series of Nintendo Wars games onto its Game Boy handheld system. These differed from Famicom Wars in that Famicom Wars was played on a square grid while Game Boy Wars was on a hexagon grid.
Game Boy Wars 3 Game Boy Wars 3 is the fourth installment of the Game Boy Wars branch of the Nintendo Wars series. Game Boy Wars 3 was released in Japan in late August 2001, only half a month before the North American release of Advance Wars, but, because of the September 11, 2001 attacks on the United States, it would be the last Japanese Nintendo Wars game until the much-delayed Japanese release of Game Boy Wars Advance 1+2, a compilation of Advance Wars and Advance Wars 2.
Game center A (sometimes shortened to ゲーセン, gēsen for "ga-cen", the contraction of game center) is a hall, or a multipart hall (like the famous Sega Joypolis amusement parks) dedicated to arcade video games.
Game clock A game clock consists of two adjacent clocks and buttons to stop one clock while starting the other, such that the two component clocks never run simultaneously. Game clocks are used in two-player games where the players move in turn.
Game complexity In combinatorial game theory, game complexity is, quite simply, a measure of the complexity of a game. This article covers three measures of complexity: state-space complexity, game-tree complexity, and computational complexity.
Game court Game court is the generic name for a multi-sport game court more commonly referred to as a Sport Court or a Sports Court. Game courts, or gamecourts, typically incorporate basketball, paddle tennis, volleyball, and up to a dozen more sports and activities within the same playing area and are usually smaller than a regulation tennis or basketball court although the dimensions or size of the court are not set.
Game Center Arashi Game Center Arashi (Japanese: ゲームセンターあらし, Cantonese: 電子神童) was a popular anime series aired in 1982 in Japan and Hong Kong. In Japanese, the word "Arashi" means "storm".
Game Connect GAME CONNECT: ASIA PACIFIC is a games conference event organized by the Queensland Government of Australia and the Queensland chapter of the GDC. The year 2006 is the first year that the annual conference is taking place.
Game deck A game deck is a video game system, often in handheld form, such as the Nintendo Game Boy, Sony PlayStation Portable and Nokia N-Gage. Nokia catalogue their game focused mobile phones under the category 'game decks'.
Game description language Game Description Language, or GDL, is a language designed by Michael Genesereth as part of the General Game Playing Project at Stanford University, California. GDL describes the state of a game as a series of facts, and the game mechanics as logical rules.
Game design Game design is the process of designing the content and rules of a game. The term is also used to describe both the game design embodied in an actual game as well as documentation that describes such a design.
Game development tool A game development tool is a specialized software application that assists or facilitates the making of a computer or video game. Some tasks handled by tools include the conversion of assets (such as 3D models, textures, etc.
Game Designers' Workshop Game Designers' Workshop (GDW) was a company that published many popular wargames, as well as role-playing games such as Traveller. Founded in June 22, 1973, the company disbanded February 29, 1996 after having suffered financial troubles for quite some time.
Game Developer (magazine) Game Developer magazine is a monthly trade periodical for the video game industry. The magazine is available free to qualified game professionals, and paid paper subscriptions and a paid digital edition are also available.
Game Developers Conference The Game Developers Conference (GDC) is an annual gathering of video game developers. The conference is comprised of an expo and a variety of tutorials, lectures and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business, legal issues, and art.
Game Developers Choice Awards The Game Developers Conference has annually hosted the Game Developers Choice Awards presented by the International Game Developers Association for outstanding developers of video game entertainment since 2001. Prior to the GDC awards, the Game Developers Conference hosted another award ceremony called the Spotlight Awards from 1997 to 1999.
Game engine A game engine is the core software component of a computer or video game or other interactive application with real-time graphics. It provides the underlying technologies, simplifies development, and often enables the game to run on multiple platforms such as game consoles and desktop operating systems such as Linux, Mac OS X, and Microsoft Windows.
Game engine recreations Game engine recreations are engine interpreters for video games that replace the original engine binary that came with the original game. Game engine recreations are primarily made to allow support for the game on other operating systems.
Game fish A game fish is any freshwater or marine species of fish pursued for sport by recreationalists (anglers). Game fish may be eaten after being caught, though increasingly anglers are practicing catch-and-release tactics to improve fish populations.
Game Genie The Game Genie is a series of cheat cartridges designed by Codemasters and sold by Camerica and Galoob for the Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy, Mega Drive/Genesis, and Sega Game Gear that modifies game data, allowing the player to cheat, manipulate various aspects of games, and sometimes view unused content and functions. Although there are currently no Game Genie products on the market, most video game console emulators feature Game Genie support.
Game in TV Game In TV is a new interactive gaming and gambling channel, launched on Sky Digital channel 283. It broadcasts 24 hours a day and includes a schedule of youth-targeted programmes with competitions and games plus the chance to bet on Avago's bingo games, virtual horse races and virtual fruit machines.
Game Informer Game Informer (often abbreviated to GI) is an American-based monthly magazine featuring articles, news, strategy and reviews of popular video games and associated consoles. Formed in August 1991"10 Years of Game Informer" (August 2001).
Game Jackal Game Jackal is a PC application developed by Australian based company Jacal Consulting that allows users to play PC game titles without the need for the game's media to be in the CD-ROM or DVD-ROM drive. The program functions similar to a virtual drive, however instead of making use of large disc images, Game Jackal uses a proprietary format which takes up considerable less storage space by working to only capture data the game requires to run.
Game law Game laws are statutes which regulate the right to pursue and take or kill certain kinds of fish and wild animal (game). Their scope can include the following: restricting the days to harvest fish or game, restricting the number of animals per person, limiting species harvested, and limiting weapons and fishing gear used.
Game Link cable The Game Link cable is an accessory to the Game Boy line of handheld video game systems allowing players to connect two games of the same type, or part of the same series, generally to unlock hidden features, such as characters, which require it to access them. It is generally associated with the Pokémon franchise as those were the games that utilized them the most.
Game Maker Language Game Maker Language (GML) is a scripting programming language developed for use with a computer game creation application called Game Maker. It was originally created by Mark Overmars to supplement the drag-and-drop action system used in Game Maker.
Game Manufacturers Association The Game Manufacturers Association (GAMA) is a non-profit trade association based in Columbus, Ohio, dedicated to the advancement of the non-electronic social games industry - Board/Tabletop Games, Miniatures Games, Card Games, Collectable/Tradeable Card Games, Role-Playing Games, and Live-Action Role Playing Games. It's members are game manufacturers, retailers, distributors, suppliers, conventions, clubs, and independent professionals related to the games industry.
Game of Circ The Irish mathematician and physicist, John Lighton Synge, created the two-person zero-sum game of Circ to emphasize the circular reasoning which is implicit in the defining process of any standard dictionary. It has become a popular and effective activity in language education classrooms.
Game of Death Game of Death (Chinese: 死亡遊戲) was the film Bruce Lee had planned to be the demonstration piece of his martial art Jeet Kune Do. Ninety plus minutes of footage was shot before his death, some of which was later lost and has not yet been recovered (such as one fighter attacking Dan Inosanto with a thin log).
Game of Death II Game of Death II (also known as "Tower of Death") is a 1981 sequel to Bruce Lee's last and partially completed film Game of Death. Due to Bruce Lee's untimely death, the film uses scenes that were discarded from the 1978 release of Game of Death and deleted scenes from Enter the Dragon.
Game of chance A game of chance is a game whose outcome is strongly influenced by some randomizing device, and upon which contestants frequently wager money. Common devices used include dice, spinning tops, playing cards, roulette wheels or numbered balls drawn from a container.
Game of strategy A game of strategy, or perfect logic game, is a game where the outcome is influenced through interaction with the environment and other players. The crucial factor that separates this type of game from all others is that there is no element of chance involved.
Game of Shadows Game of Shadows is a book published on March 23, 2006 and was written by Mark Fainaru-Wada and Lance Williams, reporters for the San Francisco Chronicle. When Sports Illustrated released excerpts from the book on March 7, it generated considerable publicity because the book chronicles alleged extensive use of performance-enhancing drugs, including several different types of steroids and growth hormones, by San Francisco Giants outfielder Barry Bonds.
Game of the Century (college basketball) The Game of the Century in college basketball was an NCAA historical game between the University of Houston Cougars and the UCLA Bruins played on January 20, 1968 at the Astrodome in Houston, Texas. It was the first NCAA regular season game broadcast nationwide.
Game of the Goose The Game of the Goose (Das Gänsespiel (german), Gioco dell'oca (italian), Jeu de l'oie (french), Juego de la Oca (spanish), Ganzenbord (dutch), Gaspelet (swedish)).is thought to be the prototype for many of the commercial European racing board games of recent centuries.
Game of the Year Game of the Year is a distinction awarded by various magazines and websites to a deserving PC or console game. Many publications will award a single "Game of the Year" to a single title that they feel represents the pinnacle of gaming achievement that year, as well as smaller awards (such as "Best Strategy Game", "Best Shooter", etc.
Game On Game On was a British sitcom revolving around the lives of three 20-somethings from Herne Bay sharing a flat in Battersea, London. It was produced by Hat Trick Productions for the BBC and written by Andrew Davies, who went on to adapt many a Romantic novel for television, including notably the BBC's mini-series of Pride and Prejudice, in a departure from his usual field of expertise, and Bernadette Davis.
Game On (TV series) Game On was a G4 show that went on the road across the country and find gamers who would then compete against each other. The two hosts, Randy Kagan and Matt Gallant, would choose a side and then the losing host would be humiliated (normally in public).
Game Oriented Assembly Lisp Game Oriented Assembly Lisp (or GOAL) is a computer game programming language developed by Andy Gavin at Naughty Dog. It was written using Allegro Common Lisp and used in the development of the entire Jak and Daxter series of games.
Game Over (1993 book) Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children is a non-fiction book written by David Sheff and published by Random House, New York in 1993. Vintage Press published a paperback edition in 1994.
Game Over: Kasparov and the Machine Game Over: Kasparov and the Machine is a 2003 documentary film by Vikram Jayanti about the match between Garry Kasparov, the highest rated chess player in history and the World Champion for 15 years (1985 - 2000), and Deep Blue, a chess-playing computer created by IBM.
Game physics Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer. Typically simulation physics is only a close approximation to real physics, and computation is performed using discrete values.
Game port The game port is the traditional connector for video game input devices on an x86-based PCs. The game port is usually integrated with a PC I/O or sound card, either ISA or PCI, or as an on-board feature of some motherboards.
Game programmer A game programmer is a software engineer who primarily develops computer or video games or related software (such as game development tools). Game programming has many specialized disciplines; practitioners of any may regard themselves as "game programmers".
Game replay A game replay is where a battle between opponents in a computer game is recorded and can be viewed by players on-line. It is most commonly used in real time strategy games like StarCraft, Command & Conquer, and Age of Empires.
Game rip (audio) Within the context of audio -- and video game music in particular -- a game rip (also gamerip) is the result of taking the audio from a computer/video game and storing it in a format that is more accessible for listening (often digital files such as MP3s). This is often performed to obtain music that is not available on a soundtrack.
Game Rankings Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. Similar services include Metacritic (also owned by CNET), GameStats, Game Ratio and Rotten Tomatoes.
Game Research/Design Game Research/Design (GR/D) was a board wargame publisher, principally concerned with the Europa series of European World War II wargames. GR/D was formed in 1985 by John Astell, one of the Europa designers, and Winston Hamilton, another WWII wargame designer.
Game semantics Game semantics (German: dialogische Logik) is an approach to the semantics of logic that grounds the concepts of truth or validity on game-theoretic concepts, such as the existence of a winning strategy for a player. Paul Lorenzen was the first to introduce a game semantics for logic, doing so in the late 1950s.
Game server browser A game server browser is a software application that enables a user to easily find online multiplayer servers for the Computer games they are playing. Recently this functionality is also applied to non-gaming server lists like locating internet radio, teamspeak, chat rooms or download servers.
Game show A game show involves members of the public or celebrities, sometimes as part of a team, playing a game, perhaps involving answering quiz questions, for points or prizes. In some shows contestants compete against other players or another team whilst other shows involve contestants striving alone for a good outcome or high score.
Game stalker Defined narrowly, a game stalker is a hunter who for sport, approaches close to his timid quarry before making a kill. The practice is commonly associated with the moors of Scotland where the principal quarry is red deer.
Game Slave 2 Game Slave 2 is an Invader Zim episode originally produced as episode 12B but aired as episode 11B on September 21, 2001. It was written by Jhonen Vasquez, and directed by Steve Ressel, and guest starring Paul Greenberg.
Game tester The role of the game tester in game development primarily involves analyzing video and/or computer games to document software defects as part of a quality control process. While popularized as a dream job for gamers, interactive entertainment software testing is a highly technical field requiring computing expertise, analytic competence, thick skin, and the ability to endure long hours.
Game testing Game testing refers to a form of quality control for interactive entertainment software, that is, computer and video games. The formal process, done by professional game testers and sometimes focus groups, begins well into game development, though informal testing (such as done by artists and programmers) takes place throughout the development process.
Game theory Game theory is most often described as a branch of applied mathematics and economics that studies situations where players choose different actions in an attempt to maximize their returns. The essential feature, however, is that it provides a formal modelling approach to social situations in which decision makers interact with other minds.
Game tree In game theory, a game tree is a directed graph whose nodes are positions in a game and whose edges are moves. The complete game tree for a game is the game tree starting at the initial position and containing all possible moves from each position.
Game Theory (band) Game Theory was an American rock and roll band from 1981 to 1989. The group's lead singer, Scott Miller (lead vocal, guitar) - not to be confused with other Scott Millers - went on to front the band The Loud Family.
Game Theory Admiral The Game Theory Admiral is a Famicom clone. It is a poartable unit made to look similar to the popular Game Boy Advance, minus the shoulder buttons, coming in two colours; translucent blue and translucent pink.
Game Tunnel Game Tunnel was founded in 2002 as a game news and review website focused entirely on Independent Video Games. (see also: Indie gaming) The website provides information on hundreds of games that are released each year under the moniker of Independent.
Information are taken from Wikipedia, the open encyclopedia, to which contribute many volunteers from around the whole world. Texts are available under the following conditions GNU Free Documentation License.

Encyklopedie (cz) Encyklopédia (sk) Enzyklopädie (de)


en